Digital Artist | Developer | Musician
R&D Engineer at Apple
For the last twenty years I have worked in computer graphics. My focus has been VFX for feature films, CG animation, games, XR, and software development. I began as a character animator, and grown to a more generalist role as a digital artist and software developer.
moma: modo's renderer in Maya and Mari
Megascans Manager for Mari, Nuke and modo
Octane custom workflow between Nuke and modo
Pixify: deep learning style transfer app for iOS/Android
Pezo: weight training progressive web app (mobile format)
Coming soon…